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Bangkok Become Human

Roles: Environment Artist, Prop Artist

Software Used: Substance painter, Maya, and Unreal Engine 4

Summary

Using Unreal Engine, Shira Sterling and I created an experience that allows the user to walk through a real-time scene about the protest in Thailand that happened earlier this year.

Theme: Current situation, Protesting, Liberty, Rights

 The purpose of this experience is to bring awareness to the situation in Thailand by tying it together with elements from a popular game, Detroit Become Human.

In the house, the player will find many retrieval cues that are referenced from pivotal moments in Detroit: Become Human. As the player observe these cues, they proceed along an implied path that leads to the exit to the back of the house.

Process Breakdown

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We made a user journey map to get a clearer vision of what the experience would feel like and what kind of narrative it tells. We then proceed to create a block out in Unreal accordingly.

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We created a mood board to set up the tone of the experience.

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Our initial scope was too big for the time frame we were given. There were too many rooms and we also planned to do the landscape as well but aiming for that was unrealistic.

Moodboard

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Asset Breakdown

We took some of the assets from an asset pack on the Unreal Market place, and we created some assets in Maya and textured them in Substance Painter.

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