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Week two update: Look dev

chanapakerd

Updated: Apr 20, 2021

After our first critique session, our team immediately met up after class to go over some of the changes that we want to make base on our feedbacks. We unanimously agreed that we have to work on polishing the animation of the car, the transition, the lighting and the camera work. We sought help from our fellow SCAD students from outside of class, one is an animator, and one is a rigger. I also asked my animation friend to give us some critiques on the block out animation and the camera work, and we are planning to get on a call this week to talk about that.


For this second week, we mainly focused on our look dev. During our meeting, Jessica suggested that I make my environment more like a garage and less like a showcasing room.


In our second previs, we changed the transition of the first and the second scene resulting in my having to change my plan for the environment setup in a way that allows the camera to rotate around. I do acknowledge that this solution is a little counterproductive, but I am satisfied with the result and I am willing to put in the extra work if need be.



After looking at a bunch of garage and sci fi interior references, I made some new sketches to help me brainstorm the new environment. I wanted it to look more like a garage so I incorporated more common shapes that can be found in normal garage designs like rectangles.

Once I had an idea of what the scene should look like, I, then, blocked out the environment in blender.

I didn't quite like that the space feels a little too tight so I decided to add more room to the left with an elevated floor to give the space more variation.

Once I was satisfied with the result I made a list of the assets that are needed for the scene as I do some more research on garage items.


The first item that I worked on for the look dev is a combination ladder. It's more of like a background asset but with the time I had left on my weekend. I felt like modeling and texturing a ladder would be most appropriate. I thought of it as a warm up practice for both modelling and texturing. I also made an electrical box for Victor to work on his look dev.



I had to keep in mind not to go overboard with the polycount since these are more like background assets.


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